Discovery Hub
Led 0→1 design for Lenovo’s Discovery Hub, creating a scalable app discovery and engagement system validated with up to 3.5× higher CTR across 1M+ users.
UIUX Design Intern
UIUX Design, Usability Testing
UX Designers,
Product Managers,
Software Engineers
2025/6-2025/7
6 weeks
What I have done
01 — Context
A six-week sprint to design Lenovo's first dedicated discovery experience for both new and returning users.
Embedded with Punchcut on Lenovo's SMB team, I joined a project aimed at moving past first-launch onboarding toward continuous discovery — adopting the One Lenovo design system as the foundation.
02 — Current problem
Lenovo's current software hides its best apps behind a settings-style interface.

03 — User Journey
In order to ground the design decisions, I mapped how two users move through the Hub.


3 Chanlleges
01
02
03
How the home page serves both audiences
03 — Challenge I
How to encourage users to actually enter a hub they didn't know existed?
I tested on what does "discovery" look like.
Working with the research team, I conducted usability testing on 3 icon directions against four criteria — discoverable, educational, expected, dynamic.
Round 1

Round 2

I explored how the first impression can be better communicated.
I explored how the splash could balance product identity and ecosystem value, positioning Discovery Hub as more than just a utility app.
Round 1

Round 2

Felt promotional, not functional
Round 3 (Final)

Final Design
Dynamic icon in the bottom bar as main entry+ Handshake moment
04 — Decision II
How do we boost re-engagement after the first visit?
Validating the language and contents
I Have conducted 2 rounds of usability testings to test out how to encourage user have stronger desire to click the pop-up.


Takeaway
Personalized data + action verb beat generic feature description, every time.
Final Design
3 types of notification for different context
05 — Decision III
How to make both new and returning users engage in the hub page?
I conducted research to learn what new and regular users want.
Research showed first-time and returning users had different priorities. New users gravitated toward the Day One Essentials. Returning users wanted popular recommendation.
So I initially built 2 layouts
However, I needed to change it to the same layout due to the technical limitation.
After communicate with the dev team, I found out that the home page need to use the same layout for different users due to the limitation.
Final Design
Combine 2 sections to "Best of Apps"

Impact
Verifying Assumptions
It saves significant effort to verify assumptions before designing. Asking "why" early prevents costly rework and ensures the solution is grounded in reality rather than guesswork.
Adaptable Storytelling
Each audience needs a different story. It is essential to adapt the presentation approach to the audience, ensuring stakeholders see the vision while engineers understand the logic





